Видео курса

  • Урок 1. 00:00:42
    Welcome
  • Урок 2. 00:01:33
    What you should know
  • Урок 3. 00:02:04
    Exercise files
  • Урок 4. 00:04:27
    Setting up the project overview
  • Урок 5. 00:03:01
    Importing standard packages
  • Урок 6. 00:05:09
    Creating a player controller
  • Урок 7. 00:05:58
    Setting the resolution and quality
  • Урок 8. 00:07:08
    Importing meshes
  • Урок 9. 00:06:34
    Importing textures
  • Урок 10. 00:05:04
    Importing animation
  • Урок 11. 00:04:58
    Importing audio
  • Урок 12. 00:09:09
    Exporting models from 3ds Max
  • Урок 13. 00:08:49
    Exporting models from Maya
  • Урок 14. 00:06:30
    Generating colliders on geometry
  • Урок 15. 00:05:40
    Applying and optimizing colliders
  • Урок 16. 00:04:02
    Creating a prefab
  • Урок 17. 00:03:22
    Creating and applying a custom mesh collider
  • Урок 18. 00:06:48
    Updating geometry in a prefab
  • Урок 19. 00:06:47
    Adding physics to game objects
  • Урок 20. 00:05:55
    Adding audio clips to a prefab
  • Урок 21. 00:08:42
    Creating and organizing new materials
  • Урок 22. 00:07:48
    Using composite maps for smoothness and height
  • Урок 23. 00:05:31
    Adjusting metallic and smoothness properties
  • Урок 24. 00:05:44
    Creating normal maps from grayscale
  • Урок 25. 00:08:13
    Segmenting imported animation into clips
  • Урок 26. 00:08:27
    Accessing animation using Mecanim
  • Урок 27. 00:07:11
    Creating event-driven transitions in Mecanim
  • Урок 28. 00:12:27
    Using scripts in Mecanim
  • Урок 29. 00:04:38
    Animating an object in Unity
  • Урок 30. 00:06:14
    Adjusting animation in the Curve Editor
  • Урок 31. 00:05:55
    Using the Dope Sheet to scale animation timing
  • Урок 32. 00:05:52
    Instancing prefabs to build a level
  • Урок 33. 00:07:42
    Placing level prefabs for variety
  • Урок 34. 00:08:22
    Bounding the player through design
  • Урок 35. 00:07:56
    Creating and sculpting terrain
  • Урок 36. 00:07:19
    Painting terrain materials and textures
  • Урок 37. 00:09:40
    Adding trees and grasses to terrain
  • Урок 38. 00:09:32
    Fine-tuning the default daylight
  • Урок 39. 00:05:27
    Creating and adjusting point lights
  • Урок 40. 00:05:40
    Adding mood with spot lights
  • Урок 41. 00:02:51
    Setting area lights for baking
  • Урок 42. 00:04:30
    Excluding lights from geometry
  • Урок 43. 00:04:59
    Setting up the level for baking lighting
  • Урок 44. 00:08:31
    Adjusting baking parameters for a designed look
  • Урок 45. 00:06:14
    Setting object and light parameters for baking
  • Урок 46. 00:06:32
    Using light probes to light dynamic objects
  • Урок 47. 00:11:27
    Adding reflection probes for simulated dynamic reflections
  • Урок 48. 00:04:48
    Creating a particle system
  • Урок 49. 00:07:59
    Adjusting the behavior of particles
  • Урок 50. 00:07:33
    Modifying the appearance of particles
  • Урок 51. 00:08:46
    Adding depth of field to focus the view
  • Урок 52. 00:08:05
    Letting lights and highlights glow
  • Урок 53. 00:04:49
    Grounding the scene with ambient occlusion
  • Урок 54. 00:07:05
    Using color correction to create a mood
  • Урок 55. 00:07:40
    Bringing the environment to life with ambient sound
  • Урок 56. 00:06:50
    Triggering sound to play with an animation
  • Урок 57. 00:07:45
    Creating reverb zones
  • Урок 58. 00:06:35
    Mixing and balancing sound
  • Урок 59. 00:07:47
    Setting up occlusion culling
  • Урок 60. 00:03:19
    Enabling batching to reduce draw calls
  • Урок 61. 00:05:53
    Creating a splash screen and icon
  • Урок 62. 00:07:32
    Compiling a desktop build
  • Урок 63. 00:02:29
    Building for Android
  • Урок 64. 00:04:51
    Making Revisions
  • Урок 65. 00:01:06
    Next steps

Материалы курса

К этому курсу прилагаются дополнительные материалы. Здесь вы можете скачать их.

Материалы к курсу